VISHNU VENUGOPAL
Graphic / Visual / UI/UX Designer
PROJECTS
Space 2017. Draft 3
Space museum motion logo
Motion video created for promoting my imaginary museum "Space".
As part of the MICA imaginary museum project, I came up with the concept of "zero gravity museum" and name it "Space Museum". I further focused on branding this museum to create an impact and buzz. I created various branding designs using various material and physical products such as bags, floating pens etc.
Zero gravity pen 2017
Part of Imaginary museum branding. I made one physical product called " Zero gravity floating pen" using different mediums like wood pieces, magnets etc.
Semester 2. 2017
This is a collection of all the sem2 work at MICA.
The focus of this portfolio is Typography/Data Visualization/Infographic creation.
Cooper Hewitt promo video
The objective of this project is to get inspired by any one artifact from the museum website and make
a 10-second video to promote the museum via Instagram
Ferrari 288 GTO Promo
I love to explore various facets of design during my free time. This is once such situation where my love for cars inspired me to create a commercial for Ferrari.
Semester 1. 2016
This is the portfolio of my very first semester at MICA and extra enthusiasm and curiosity went into creating these designs. I worked on multiple projects one of which was the game lab. This was a very challenging project as I had to create designs using different materials which I was not exposed to before. For the 2016 international students competition, I created a poster that represents a very common topic, Identity crisis. During my 1st sem, I also took a Typeface class as I was very interested in this area of design. As part of this, I created a new font. For the A.K.A project, I created a physical design of a card game.
QUAD Card game 2016
As part of this project, I created a new card game that focuses on simple design and easy usability.
I designed both the game and the look and feel of the packaging/branding.
Workbox 2015
This is a collection of some of my work prior to MICA. The projects have 3 major focus areas, branding, illustration and UI/UX app designs.
7 HOURS game book 2013
A thriller 54 page comic game book that I designed from scratch (Story, Characters, Ink and Dialogs). The highlight of this work was a game in the form of a book platform. This game book was officially published in 2013 and had won many prizes in college fest.
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